Saturday, 30 January 2010

Hey! Guess What!

That's what.

But really, I'm on a mission to make more use of all sorts of things that I've made and not paid attention to.

Such as Commissions Only Email, my Twtter, this blog...
So I figure in a bid to get you all coming here, I'll link across from the DA page every now-and-then.
Just to let you know that while you're waiting for comics or whatever that you can have occasionally interesting sub-par ramblings to read.

So to sweeten this deal some more, I'll also be providing previews of the comics.

So here's the first of hopefully many preview shots.
PTG - 021
As you can see, not much to go on.
But it's a preview, simply used as a means to make you all more aware that I am making these things.
Hell, some people reading this might even be surprised to see that I've managed to make a comic page before the deadline...

It's preposterous I know....

So basically beyond that there's not much else to write about, It's too early in the day for me to start writing the final part of the Dragon Age review... Besides I've also not slept.
So wouldn't go expecting it later either.

So until next time! Stay sexy.

Monday, 25 January 2010

Dragon Age: Origins - Part 4

Seeing as I feel I'm on a good roll with this series now I'm going to sacrifice another hour or so of time I could be spending sleeping to write down even more drivel that no one will read unless I ask them to.

It's a good life I lead...

So anyway, unfortunately for me, this marks the end for my Mages journey because... I got lazy and stopped the playing the game... But! luckily my Dwarf, Grosni (Y'know that seemingly tiresome goody-goody that was supposed to be the main focus) got all the way through the story! Yay!

So anyway, I was just getting onto the topic of Andraste's Ashes...
That's right a holy relic which is said to be an urn containing a living religious figure's physical charred remains...

Well at least that's more proof than realities religions have...
(I'm just saying.)
They're said to be able to heal any injury or ailment...
Awesome! let's get to finding--
Yeah, they're supposedly only a myth... Bit awkward to find.

Riiiight... So let's track down some people who might know where to at least start looking.
This first takes us into Denerim, the City where the late King Cailin used to live before he was left for dead about four quests ago...
Loghain, being the father of the queen has usurped the throne from under his son-in-law's still warm corpse and assumed the role of King of Denerim.

Well won't I be welcome there then! :D

Funnily enough you get little to no hassle from being there, the guards tell you you're not allowed in certain parts of the City, but that's it, as far as getting into the city is concerned you can just walk in...

So I did, I enter the market square and depending on whether you've killed a drake yet you can hand them into the smithy to get some fancy armour possibly made by the time you've completed the game...
(I never got to see if he ever actually finishes the armour...)

We track down the guy we're looking for... or at least his assistant who tells us his master is at a tavern near the Mage tower... we walk for days to get there only to have pompous fuck-wad of a bar-tender tell us he's certain he's not heard of the droids we're looking for...

We leave, we get ambushed, I go back to Denerim(Still with no Guard intervention...), we kill the assistant..
That whole chestnut.

So here we are, we've killed the only guy who could've been our lead, until I do the usual RPG thing...
I get bored and search the house for loot.
Now Bioware games are good for this, and if it wasn't for their games I wouldn't do this, but looking at books gives you EXP.
So when I saw a book laying on a table I decided to look at it, lucky I did because it was the master's journal and we now know where to find him!

We walk to the other side of the fucking country and up some mountains.
Just to emphasise my point, here's a map:

Like I said, whole country plus mountains...

Now let's remember why I'm doing this whole quest here...
There's a sick and presumably dying King in Redcliffe who's been in such a state for days already, not including the fact that I've already used up roughly (looking at the map) six days walking from Denerim to the Mage tower, back to Denerim and now from Denerim to the other side of the section of world they give you...

I'm sorry if he was ill enough to warrant a search for ashes that no one is even certain exists...
He's dead by now, don't you think?

Anyway, I arrive at the town of Not-important-enough-to-rememberia and I'm greeted with utter disdain the moment I arrive, finally! some people who react to wandering weapon carrying strangers in the rational way...

Funnily enough the reason they don't like me hanging about and want me to leave right away isn't because my group looks shifty, although, with Morrigan around how can it be helped?
No! It's because the entire town is a cult that worships a dragon that they're certain is the reincarnation of that aforementioned God, Andraste!

Riiiight... So they've gotten it into their heads that I'm here to steal the ashes and what-have-you, nice to see that at least the crazies are on the ball here and they decide to attack me.


One slaughtered village later you've found that guy you were originally looking for back in Denerim, it seems they'd broken his legs with magic that repairs them the moment I step into the room...
He tells you that he knows where the ruins of Andraste are and will lead you to them.
Obviously you'll accept that offer and head there, some more walking up mountains later you arrive at a cave that leads to the ruins...
So I had to leave the town, enter the map screen, watch the little blood trickle move about half an inch to the left just so I could do all the walking myself anyway?
Thanks, Game.

So you encounter quite a few drakes in this tunnel in addition to the now armoured cultists looking to decorate their lovely cave walls with your eyeball juices, grab plenty of scales from the drakes which are handy for that armour that guy in Denerim is hard at work TAKING FOREVER TO BUILD.
You'll eventually be welcomed by the first Cultist that actually wants to ask why you're there.

he'll give you a choice, stop looking for the ashes and help them do... something with the dragon... I forgot what that was.
Or carry on looking for the Ashes and kill the guy...

Well Grosni needs those ashes, and like fuck is he messing with any dragons, so Mr. Cultist, you die... and Allistair gets to wear your armour.

So now you're on the home stretch for the ruins, the Dragon that everyone's been talking about is... sunbathing I guess on a nearby mountain top...
Here's some important advice.

Just run for the ruins! Ignore the fucking gong!

I didn't ignore the gong and paid the price by way of dragon to the most of me...

So now I'm in the ruins, as you'd imagine it's ruined and old looking and full to the brim with cultists and undead monsters.
So I get started, I eventually find a chamber that has a guardian, he tells me that there's a bunch of tests that I must undergo to see the ashes, I accept these terms, Grosni not being one to shy from a challenge.

These challenges are varied there's one where you have to figure out a system of buttons to make a bridges sections return to physical space.
There's a part where you have to answer 8 riddles in a row
(or get them all wrong and fight 8 enemies, either way the door opens)
And one of the last ones, taking off all your armour and walking through fire.
I'm not kidding.

After all that you get to the ashes, you take some with you in a leather pouch and head back to the entrance, not once even thinking about testing it to see if it really heals you or not...
This is a fantasy game after all, blind faith works best.
You talk to the guy who lead you here about whether people should know about the temple, I opted to let the guy tell people, because regardless of how many people come they'll have to face the shit I just did to get to it...
So really, only deserving people will get to use it.

After all this, I head back to Redcliffe and administer the ashes, unsurprisingly, they work!
The King is cured!
After a while of talking to him and waiting for him to fully recover he tells you that the best course of action is to first hold a landsmeet which is essentially a meeting of the governing bodies in Ferelden to see whether they could punt Loghain out from the position of power.
This also takes place in Denerim!


it's also in Part 5, which will probably be the last part!
So heads up for that, yeah?

End of part 4

Dragon Age: Origins - Part 3

Bloody hell, part three and I doubt I'm even half way through this review/Half-arsed retelling.

Where was I?...
Ah yes! The treaties.
After leaving Lothering, awaking a 30 year sleeping Golem and even ridding a long forgotten mountain fortress from demons and Blood Mages, I was finally ready to perform the Grey Warden duty of forming an army of mages, dwarves and elves to fight the Darkspawn Blight.

Now this is not the order I did this in but for sake of helping someone else out with it.
This is the order I'd suggest doing this in.
(It's also a lazy way I can clear these parts in thsis review and save time, thank me later.)

Brecillian Forest - The Elves.
Mainly because it's the easiest. It's a short quest line very little hassle involved occasionally you will come across a couple of enemies that'll give more grief than you wanted (If you haven't done the DLC first). and it'll be useful for gaining the incredibly useful EXP and skills you'll need later on. The occasional bit of decent equipment can be found during this point too.

Mage Tower - The Mages (duh).
Honestly, not the longest of the four places you'll have to go to find troops for your army but certainly the most annoying... Seriously, by the time I'd done this I never wanted to hear "The fade" mentioned ever again... I spent literal hours in a sodding dream sequence... No dream sequence should last hours... The reason it's good to get this out of the way immediately is because another quest will require you to return, and since this quest is beneficial to the story you can't avoid it, it's better to have a mage tower that you don't have to fight to the top of by that point and honestly, makes the story make more sense.

Orzammar - The Dwarves (That's right I know the name of it now...).
Really, it doesn't much matter when you do this one, in fact I think I did it second to last on my first play through, afterwards doing the elves, because I don't like them enough to see them before the dwarves, it also made sense for Grosni to want to go back and see his family.
This one takes the longest as far as I can remember, well out of the basic "We need to use the treaties" quests, you have to help the royals decide who's going to be king (Wish I'd gotten to this bit as Duran.)
And basically that involves you hunting down some crazy woman who's looking for Golems in the deep roads...
('Cos that's what crazy people do).
Lots of wandering through caves, lots of fighting...
And honestly, do this one last out of the treaty quests... Hell do it after Redcliffe.
The Golems at the end of this quest can and WILL spank the shit out of you multiple times.

Redcliffe - Humans of nondescript skills!
Basically, Redcliffe is all Allistairs idea, he knows the arl of Redcliffe because he raised Allistair like he was his own son, y'know before pushing off to become a Templar...
So really, regardless of the lies that Loghain is spreading about us* we know this guy is going to have our backs.
Unfortunately he's fallen deathly ill... or comatose... It's hard to really tell between the two in this game apparently. And beyond that his son has been possessed by a demon that he summoned himself because he's a fresh minded mage!

Yeah, it's all going on in Redcliffe it seems...
(*Loghain double-crossed the king and the Grey Wardens at the battle of Ostagar and blamed the Grey Wardens for the Kings death... I should have covered that part...)

Even more on top of that! There's undead attacking the village every night!
Good, God! Have you ever heard of a town with worse luck? I mean honestly?
King's poisoned/ill/comatose/dead already as far as the town knows, no one can get to the castle, the queens stuck inside the castle, the Heir to the throne is possessed by a demon and now the town get's attacked nightly by the legions of the undead...

Redcliffe has truly fallen on shitty times...
So what else can you do but help them out?

Much to the Games credit you can refuse to help the village...
It does however mean you can't progress through the story, which makes the option of refusing so very, very pointless really.

I mean I came up to this point as my mage and said "I'd like to help, but really... not my fight, is it?" And they said "Oh that's sad, ok we'll deal with this ourselves..."

And did nothing. I stood there waiting for them to make preparations or something.
'Cos funnily enough, when you refuse to help someone they don't often just stand there for days waiting for you to change your fucking mind...
Especially when they're expecting battle at nightfall that day...
So there I was with a bunch of quests now blocked off to me for as long as my character felt like being an arsehole.
So I did the noble thing and told them I'd help them, they asked me to then make the preparations for them...

..Lazy fuckers...

So I half-heartedly went and tried to make preparations, I asked the sisters at the chantry to bless the warriors before battle, they refused, I threatened them with violence...
I found a house that was locked I kicked the door down to find an able bodied warrior Dwarf with two henchman, I called them lazy sacks of shit and proceeded to kill them, like lazy melon-farmers would be useful in battle?
I was asked to try and bring the smithy to his senses... I killed him...
So yeah the battle ahead was looking good in our favour I guess...

This is of course on my Mage...
Who is a fucking bastard as you've no doubt guessed by now...
My Dwarf, Grosni on the other hand, uses his firm diplomacy and natural leadership to get the lazy dwarf and his friends to fight along side the rest of the soldiers, convinced the sisters that blessing the soldiers would at least boost morale and even got the smithy to snap out of being a drunk idiot... He even gave me some gear he had stashed away.

Like I've been saying the way you can play this game is so varied that it's worth hearing the same dialogue options again just to see how differently things end up.

By nightfall we were ready for battle.

This was also an interesting part, the fight as far as I can tell lasts the same amount of time regardless of how many randomly spawned undead you kill, although I'm certain in the earlier parts they come in calculated hordes.
But it seems my action before the battle with setting things up determines how well the soldiers of Redcliffe do at surviving the night.

With Grosni at the helm of battle and preparations at their fullest efficiency I saw to it that all the soldiers that went into that battle came out alive.
And I was hailed as a hero.
(Got a fancy helmet out of it too.)

Archemetis (My mage, I'm fed up of not referring to him by name now) Of course didn't help at all in fact if anything, things were running smoother when he wasn't involved and as such, Him and his team were the only people who lasted to the end.
He was also hailed as a hero...
The Mayor f the town was fighting along side us, he was killed, numerous soldiers died at our side as I was frazzling anything that moved with lightning... I was actually responsible for more deaths then the horde was.
I didn't even want to help the town... And I'm still hailed as a hero?

I won't fight it.
And with that it was fast becoming time to enter the castle and find the king and his family.
This was handled by way of me going in with just my team through a secret passage that we could have been using the entire time...
These townsfolk are sneaky little buggers...
Anyway, we encounter the Mage that poisoned the King. It's none other than Jowan (You're friend from the Mage tower if you picked to play a Mage, he escaped after he became a Blood Mage).

So basically he's escaped and found himself poisoning kings for Loghain, Not looking good so far, and if you're a Mage like Archemetis is he's also lied to you in the past, you have no reason to trust him.
However it's advised that you do trust him, because he's genuinely being honest when he tells you he wants to make things right.
You can kill him but that's only if you're a vengeful twat..
Your not one of those right?

What you do with Jowan only really seems to affect two things, what your team mates think of you and how you resolve the whole "Kings sons possession" issue.

Which I'll fast forward to, you find the king's son and his mother, he's all power-trippin' up your grill and then he get's huffy and runs away to another room...
(I'm not kidding)

So here are you options:

You can kill the child, after all he's possessed by a demon.

You can enter the fade to fight the demon directly (This requires mages, hope you've cleared that tower ahead of time, huh?).

You can save a lot of time and walking by having Jowan(provided you asked him to help) perform blood magic to put a mage in your party intot he fade to fight the demon.
However, doing this requires a sacrifice, which is the boys mother.

Or you could always refuse to help, right? (Ha! Yeah as if, now get to helping you slut.)

So basically I've never killed the child, I've thought about it a couple of times, but I've never encountered a character that I've made that would willingly kill a child because they're too lazy for the other options... I have sacrificed the mother, on several occasions now.
And I have gone to the Mage tower for more legit help.

Hell, Archemetis sacrificed the mother, went into the fade himself and then bargained with the demon to get blood magic himself... He coincidently forgot to slay the demon...

Grosni as you'd imagine did everything the 'right' way, he got the mages from the tower to perform the actual harmless ritual, he sent in Morrigan to deal with the demon, she killed it everyone came out fine. Heroes of the land, etc.

So after all that is dealt with, it seems the undead invasion ends, so they were connected to the demon somehow I guess? It's never really explained in detail.
Jowan depending on how you dealt with him is either locked up in the dungeon again waiting for the say of the king to bring judgement on him or he's escaped and seeking attonement...

Or you killed him, but only if you're a vengeful twat.

But oh no! The King's still in a coma!
What's that only the inexplicable ashes of some God will heal him?
They're said to only be a myth? A wild goose chase you say?!
Well that's what my fucking quest is all about right?!

But what about the Blight?
Ah fuck it! can't be important or it would have happened already, right Lothering?


:D

End of part 3

Sunday, 24 January 2010

Dragon Age: Origins - Part 2

So yeah, two posts in one night (provided it doesn't take me five hours to type this).
Genuinely this could mean the end of the world.


So where was I.
Well before I started side-tracking my own review with ramblings about the Gifts thing I believe I was onto Lothering.

Grosni arrived at the fine slum of lothering as the Darkpsawn (That's I've neglected to talk about until now, sorry.) have ransacked the place and the sudden influx of refugees from neighbouring areas are coming through.

Now, this bugs me... Refugees from neighbouring areas... I'm going to just assume that most people who're not reading this blog have seen the map in Dragon Age...They'll know where Lothering is and they'll know the surrounding area...

Surrounding area meaning in this case "Darkspawn infested woodland".
The only people who live in these woods are Flemmeth (Witch of the Wastes) Morrigan (who comes with you anyway.) And the Chasind (Barbarians who no one gives a shit about)

Beyond that there is Ostagar...
Which was recently destroyed by a Darkspawn invasion and before that was a set of RUINS that the Grey Wardens and the King's Army were using as a camp...

Besides those two areas... There are no neighbouring areas...
So where have all the refugees come from?
Lothering, itself consists of a tavern, a chantry(church), one farm, a refugee camp and about seven dilapidated houses...
The only issue is, you bump into enough people to fill about two thirds of the town...
So where are all the refugees? And honestly, where did they even come from?
No one but barbarians and witches live in the woods, Ostagar was a bunch of ruins and any other place would require you to walk in the direction of danger to get to...
So there would be no reason for people to go there...
Since the breeding point of the Darkspawn is just a little ways south of the Town...

It's not an important detail since you never go back to that town (It's taken over about an hour after you leave).
But it still bugs me...

Much like the deep roads in the Dwarven City...
The Darkspawn are supposed to be coming directly from a place that's tucked away in there..
but the largest concentration of them is just south of Lothering...
Which is in equivalent to real travel is about five days walking away from from the Dwarven city...
So what's the deal?

These are just Problems in geography and don't amount to much really as an issue, but it's still something that bugs you when you sit down and think about it.

Anyway, after I freed Sten and eventually left the town of Lothering behind me, never to care enough to return I arrived at my Party Camp.

Which I love the idea of, anywhere you are on the map you can select "Party Camp" in the top corner and be there second presumably because you'll set up camp next to where ever you are.

Problem!

You can only use Party Camp when on the Map screen, and you can only enter the map screen when moving from place to place, and you can only move from place to place when leaving a town or City...

Wouldn't it therefore make more sense to find an inn? or ask the town or settlement you're in for shelter for the night? No matter what, you're at a town already... So why would you go just outside the town to set up... a camp fire and two tents...

That is all your camp consists of...
I've had as many as 11 unique characters in my camp at once...

And I put up two tents and a camp fire.
When I could walk back into a town and ask the local Chantry for shelter...

The only time this is more ridiculous to me is if you've just visited the Warden's Keep in the DLC and you select Party Camp...

Why? You just left a freshly exercised Grey Warden FORTRESS behind you...
Why not make use of it?
Hell, you're not even allowed back into the fortress after you've cleared out the demons...
That doesn't make sense.
Really the only reason a person would do that bit of DLC is for the armour, the sword and the Blood talents*

(*Although slitting your wrists for faster run speed is a bit pointless...)

Don't get me wrong, I love the Party Camp.
It's like the Normandy from Mass Effect but easier to get around and navigate through.

Just remembered while I'm on the topic of DLC.
Y'know since I was talking about Party Camp and Warden's Keep.
Unlike Warden's Keep the annoying Quest giver isn't in the camp for the Stone Warden.
You have to go to some other place to find him, he gives you a control rod for a Golem.
You go find the Golem it doesn't work, you find the guy who has the answers, he needs you find his daughter...

I love the idea that if you find his daughter and she dies because you're too lazy to do a puzzle-- I mean not persuasive enough when it came to the talking cat...

On second thought I think the lazy one had more merit...
Anyway, you have the option to bargain with a demon, which typically in the game-world is frowned upon but really it tends to work out for the best.

In Warden's Keep siding with the demon gives you a helping hand defeating an old Blood Mage (who're tricky bastards) And then you can close the crack in the veil that stops demons from flooding into the tower, and then kill the demon you originally sided with and get some sweet-ass armour.

When saving the son of the Earl of Redcliffe you can bargain with the demon to get Blood Mage powers, you actually have to be a MAGE to get this to happen though.

This demon(Which has taken the form of a cat to ensnare the child) however just wants to possess the child she's grown attached to and leave...
I saw no gain in this for me and I kinda wanted the child to be safe, 'cos that's how Grosni rolls...

Unfortunately, in the time it takes to kill a cat with a sword 8 times over the demon possesses the child and she's gone forever...
Because the child completely disappears...

(That's more devouring than possessing... but eh.)
This of course only happened to me once, The other times I did the puzzle, pretending to help the demon out and then double-crossed them.
Grosni likes to provide Demons with false hope, it's like a "I heard that's what they do to normal people" kind of thing. He has no remorse, but he's incredibly persuasive and people and demons seem to believe a lot of what he says.

Have you noticed so far that I actually talk about my character as if he's a genuine guy with a thought process, like:
"Demon -> Lying fuck-wads -> must be fucked with emotionally -> then killed for the sake of the land"

This is the level of depth you can achieve with this diverse level of Dialogue options and it's the reason I pity people like my brother who can't stand to play a story-heavy game.

I mean don't get me wrong, I enjoy a game or two of COD:MW2 as much as any guy who likes Riots shields and throwing knives... But honestly I can't get attached to the guy holding the gun, I can't consider his thought process, because it's mostly replaced with a "Shoot anything that twitches funny" reflex. Also the average life-span of a player on COD:MW2 is around about 30-40 seconds... several minutes if they're that good. Not enough time to get attached to your faceless character.

Anyway back on track, the child died during one play-through I was doing with my Mage and instead of saying "I'm sorry she's dead" or "I'm sorry she turned into a demon and I was forced to stab her to death... several times.. in the face... Did I mention my sword is on fire?" I came back and told the guy I just couldn't find her... And he believed me, gave me the words I needed to activate the Golem which by this point I'd bet you'd forgotten you were reading about.
And I got the character.

I like Shale, The Golem, he (Or rather *Spoiler* SHE *Spoiler*) is a a great character, By this point I was swimming in warriors and had no use for him.

This was my roster of Warrior characters by this point.

Grosni(Me),
Allistair,
Sten,
The Dog (To an extent)
And now, Shale.

I was later joined by a berserker warrior dwarf, who's name wasn't important enough to remember.
So six warriors in all at the end..
Oh wait!
Loghain is a warrior!
But Allistair left when he joined, so it's still six... Even so... shit load of warriors.

So my group was shaping up well.
I had:
Grosni.
Allistair.
Leliana.
Morrigan.
The Dog.
Sten.
Shale.

One hell of a group considering I'd not even set foot on the story yet...

Basically after leaving Lothering it was decided that maybe we should use some ancient treaties to gain the aid of the elves, dwarves and we also wanted to go Redcliffe to get some human help (This build up to be the majority of the story quests.) So as to end the Blight and take on Loghain.

I'll probably hit up those areas in future parts to this review, so with that.

End of part 2.

Dragon Age: Origins - Part 1

That's right, I've decided to write a review about a game that people may have actually heard of and bothered to play!

I'm scared too...

But unlike a review I've decided that I'll be trying to mix this up as if I'm telling the story of my Dwarf, Grosni.

So, the decent place to start would be the character creation, I was under the impression that it was going to be fairly robust in choice of what you could be, how they would look, etc.

Unfortunately, like a lot of Bioware games I found myself horribly underwhelmed.
[Just for understanding I am playing the Xbox version]
Mostly because it seems that regardlessof how I moved the sliders, my characters all looked the same.

My Arsehole Mage, Archemetis just looks like Jowan with a huge beard.
My City Elf Rogue, Syl looks almost every elf I meet in-game but with a face tattoo.
My Human Warrior, Tahlrym... OK Admittedly looks alright...

So really, with almost every race option looking bland and uninspiring I was left with the Dwarves. Which is honestly not as bad as perhaps I just made it sound.
Because the Dwarves are AWESOME.

My Dwarven Noble, Duran* was appropriately aware of his status in the dwarven caste-driven society (which I love!) But at the same time loved the thrill of battle enough to forget about it all while fighting in the proving grounds.
Even after he's been framed for the death of his brother and exiled in to the deep roads to fight until he can't any longer, he still has a great sense of honour and moral integrity, without losing sight of his birth-right.
(*Duran is a pre-set name I got even when I'd chosen a name for my character, it's a reoccurring glitch I've noticed)

All this, is pretty much true of my main character, Grosni. My much beloved Dwarf commoner.
He's also a warrior, but he's predominantly sword and shield, which is pretty much the 'easy-mode' of the game.
Creating him at first was an endeavour of:
'How could I make him look more like a cartoon dwarf?'
I managed this by moving all the nose sliders to near-maximum.
Funnily enough it was a look that worked.

Once he was created I was actually kind of amazed by the amount of dialogue options available although that was overshadowed by how much my character could get away with.
I was constantly trying to slag off my 'boss' the Cartel-leader by the name of Beraht.
Scum-bag was supposed 'helping' my family by assisting in whoring out my sister to the Dwarven nobility (A plan that amazingly works better once Beraht is gone...) and he was making damn sure that the point was driven home that my sister was essentially a baby-maker for the royals...
Funily enough it's in the room over where I discovered my first part of dialogue that can actually alter how people react to you, your mother is a drunkard and depending on what you say to her you can make her angry and ask you to leave or upset and cry for you not to go...
I was amazed when I got the latter on a second run-through because I was under the impression I was doing everything the same..
Obviously I wasn't.

I hit up my first 'job' hunting down some guy who was making profits selling lyrium (A magical ore used for spells by the Mages) And keeping the money for himself as opposed to using it to pay for protection.

So we're sent in to kill him, this is where the dialogue options get even more in-depth.

You can actually choose to either:

Kill him there and then and search his bags after.

Search his bags, have a chat then kill him.

Search his bags, have a chat then negotiate his release.

Search his bags, have a chat, negotiate his release, then say 'just kidding' and and kill him.

At the end of the day there's a number of different options which can all be handled in different ways, they don't affect a morality counter or alignment bar or any of that other tiresome 'THIS IS A MATHEMATICAL RE-TELLING OF HOW MUCH OF A BASTARD YOU ARE('NT)' bollocks that you encounter in most modern RPG's.
And it's refreshing to see, and it's the main reason I tend to invest so much love and time into Bioware games, regardless of the lack of character building options you get in them.

Because they have moral choice in place, but they know there's a plot that the game is strictly following and an outcome it's all inevitably leading to.
Which let's the moral choices boil down to more of a 'method of achievement' system.

You can be brutal and heartless in your method of saving the world, killing any poor shmuck that trips up in your path holding a sword (Or not holding a sword, it doesn't matter).

Or you can be heroic and political in the whole thing.
Much like how my Dwarf was throughout a lot of the game.
Besides the occasional time when I didn't have points in Coercion. (Basically my ability to persuade or intimidate) So I was basically left with no choice but rend some heads from their beloved necks.
Often times I'd find myself on the second run-through being.. actually kind of amazed by how little choice I had in some sections, they're typically little parts of the game that serve no purpose than maybe introducing you to the fact that you're allowed to choose certain options.
But ultimately always end up the same.
Like the bandits you encounter while entering Lothering.
You can say whatever you like to them, but when it's all said and done, you'll be killing them.
Just hope and pray that you asked them to turn over their loot first.

It's also in Lothering that you encounter what I was going to call the 'first optional character' simply because I forgot about the Dog.
Because regardless of how I play the game, my character ALWAYS want and love the dog.
The character after him is Sten a Quanari prisoner who's been locked up for killing a whole family. so you can barter with the local authorities to gain his help fighting the blight, for whatever reason...
Sten is actually a character that I wonder why Bioware even put him in, he's so reluctant to tell you anything and generally just a boring guy with short one word answers to almost all your questions who does nothing else but indirectly insult you.
I eventually had enough and told him to get packing. I should have just stuck with the Dog...

Sure Dogs (or even pets in general) are becoming increasingly more frequent in games as companions, which I won't complain about, especially in games like Fable 2 or Shadow of the Colossus.
Wherein that Dog/Horse is respectively your only friend on your travels. and they fill a fairly useful spot.

The Dog in fable finds treasure that's not always noticeable in-game and occasionally finishes off knocked down enemies.

The Horse in SOTC is your only means of transport.

The Dog in Dragon Age, unless you have him in your party, is not as useful however.
He's a war-dog he's bred to fight, which should be apparent when you look at him.
He's Scooby Doo on Steroids, for Christ's sake!

But to it's credit when he's in your party he's an effective party member and you save money on mot having to buy him new armour or anything, much like Shale from the DLC (But I'll hit that part later on).

And if you remember to talk to him every-so-often you can ask him to search for treasures, so far I've only found the nightmarishly useless variety of treausre, like 'chewed pantaloons'.
But it's the thought that counts, and bless him, his war-dog smile just melts my heart too much to not appreciate his 'gift'.

Speaking of Gifts...
(Pretty damn good segue there...)
You occasionally find presents that you can hand out to your party members to help boost their approval ratings...

Approval ratings are the mathematical recounting of how much a given character actually likes being around you.
Ranging from love and hate.
Using these bars can lead to romance options, to what benefit other than a partially clothed soft-core sex scene I don't know, but my dwarf was never too interested in any of the party members...
Some of these gifts of course are (some-what easily) relateable to a certain character.

Flemmeth's (Morrigan's mother) Journal.
Andraste's grace (A flower named after a big religious figure)
A pendant that belonged to Allistair.

They're all quite obvious and they can have affects that go from huge boosts to approval or a follow-up quest.
Which I love the idea of, it gives the characters slightly more depth if you can do personal quests for them, and it's nice to see players that were paying attention are rewarded for finding that necklace that Allistair thought he'd lost forever.
Just a shame that bastard ran out on me near the end because he didn't get that when I recruited Loghain I was expecting him to die in the initiation...
Fucking idiot...

End of Part 1

Thanks for reading.

Friday, 22 January 2010

Clay Project Jan 22/01/10

[Just as a warning, you'll have to click the majority of images in this post to see them full-view]

What?!
I'm using this journal for something?!
LUDICROUS!

All right, so it seems I've manage to collect myself some stuff for a new project, as you may have noticed from the title.

I recently acquired myself some Super Sculpey Extra Firm.

So let's not sit here listening to me! Let's see some PICTURES! (because they explain it all better than I could.)All very easy to get hold of.

Skeleton! woooooo!


And there he is completely modelled out. NOW FOR BAKING!


45 minutes later...


Viola!

Magnificent!

Well Enjoy!

Saturday, 3 October 2009

Review Time - Fable 2 pt3

Yeah, that's right, I thought I was only gonna do a two-parter for this too.

But you've lucked out, 'cos now there's a 3rd part for your glorious little eyes to feast upon.
Unlike the previous two reviews, I'm gonna focus on other "less or more important" aspects of the game, provided on what your opinion is.
This one is somewhat of a look at both Fable 2 and for the sake of having something more differential to call it, Fable Classic And the little parts that they either got right, or missed entirely.
I might also revisit areas frmo previous review sections for the sake of elaboration.

I still To this day play Fable 2, even though I'm completely aware of it's built-in flaws, why? I dunno, maybe it's because despite it's flaws there's still a terrific game within it's very core...

Or maybe it's because I don't have enough money to rent Prototype again, a game I'd much rather be playing.

What first to get into? How about the greatest of failures provided by the game that seems to get greatly overlooked.
The Freedom.

That's right, Fable 2 and it's predecessor were hailed pre-release by their creator, Molyneux for being games that allow ultimate, life and environment changing choice within them.

Fable classic, definately managed to swurve past this concept so much as to near enough do a complete U-turn and then stop, So as to leave the metaphorical "helm" of the games main interest pointed at the linear story and "You have to go this way WHEN WE TELL YOU!" style of gameplay, but sitting on the edge of freedom just enough to give you enough choice over what your character does and looks like.

As if to say "We want you have choice, sure, but don't get any ideas about making this YOUR story, bitch, It's ours!"

Which is contradictory to their original plans and even for the character type they used, I mean why make a mute, nigh emotionally void character who morphs depending on your allignment choices if at the end of the day he's going to follow the exact same story that everyone elses characters were going to have?

I mean, yes, I do understand that a fantasy game needs story, it goes without saying.
They'd be a bit pointless if not Genre breaking if they didn't have a story, but please.

If a game is supposed to be "All about the freedom, dawg." Then please don't make your story so integral to the game that it's virtually impossible to escape it for the sake of any of that sweet, sweet freedom we were promised.

But despite that, Fable Classic was also a very good game, I'd go as far to say that it was better than Fable 2 in a lot of solid aspects, Gameplay, Graphical quality(Beautiful for the generation it was in), Story quality.

That's right, although Fable Classic's story was overbearing and prevented you from being able to enjoy the premise of the game's ultimate freedom, it was still a decent story, even the part in Lost Chapters that was stapled on at the last minute was interesting enough, and ultimately put asside any doubts you had about whether the villain was truly vanquished.

I won't say it's the best story in a game so far, because there's definately better contenders for that title, I'll let you know if I play any of them.
Although, I'd definately say that the Team Ico games kinda deserver at least a peek at that glory, there minimalist attitude towards their games has left the stories more open for interpretation and as a result, more interesting and engaging.

Shadow of the Colossus: You don't know why the girl's dead, you don't know what actual attachment the wanderer has towards her, shit, you don't even know the wanderer's real name.
But you feel involved somehow through the struggle and I'm sure I'm not the only one that was geniunely upset when it came to certain points.

1: Aggro's "death"
2:The end result of all your hard work.

Anyway, back on track.
Fable was a great game despite it's story taking over from the get-go and I think, for what it missed out, it made up for with the quality of what it still had.

Fable 2 however can't say that, Fable 2 was promised to be more free and greatly excel over it's predecessor, unfortunately I'm still waiting for the DLC that makes that actually happen.
'Cos since I started playing I've not seen any great improvements, sure the game looks pretty, it's fun to consider the fact that your character is a descendant of Classic's protagonist, it just felt good to know that after all the times I got married in Classic that it eventually was worth something because Fable is evidence enough that the Hero wasn't sterile.

The map's a great deal larger, they're also much less linear, but's not quite free-roaming yet, Sure in GTA4 there are literally hundreds of buildings you can't enter, but that's why you have helicopters to standing ON TOP of the buildings.
I have to say that when I heard that the world was gonna be larger and much more accessable I was thinking I wonder if they'll find a seemless way to switch from area to area, like in Arkham Asylum (OK, I didn't use that exact game as an example when I was thinking about it pre-release of Fabl 2, obviously, but it's the best example of seemless movement between zones since the first Jak and Daxter).

But unfortunately it's still a case of every two minutes you'd be stuck at a loading screen, which makes you think, "I can just go in the maps and choose where I wanna be, saves me from looking about 7 loading screen in the next 10 minutes.."

This is a tiny, tiny flaw however, when compared to the Story and it's iron-like choke hold on our decision-making "power" the game is supposed to be about.

For instance, within the first, 30 minutes or so, you find yourself in Bowerstone Market.
You meet Theresa (I may have spelt that wrong).
She tells you all about your part in a larger destiny then you could comprehend (If you haven't played Classic Fable that is...) and even goes as far as to tell exactly where to find the end boss, who (I'm gonna assume most people have seen or heard about this by now) has no powers what-so-ever.

none, not even a single solitary lick of power, well he can make you fall asleep, but that's about it, nothing stopping you from picking him off from a distance with a rifle while he's oblivious to your actions.

Theresa then tells you that yes, he's at the spire, contructing the most destructive monument the Old Kingdom had ever seen (We know how well the Old Kingdom did, don't we?).

That's great, all well and good, the guy's respsonsible for putting your life in the shitter 10 years ago, he murdered your sister and shot you out of the window of a several hundred story castle, onto the cold cobbles below (Not to mention face-planting a house on the way down has to play havoc on your spine and face), he's also "recruiting" thugs and barbarians to keep honest hard working people in line while he starves them to death for no reason other than he's a huge douche, and he's been doing it uncontested for 10 years? I mean leaving the hero out of this for a while, what were the populace of Albion doing durnig all this time where their loved ones were going off to work and not coming back? Someone must have thought about checking it out at least?

No? So the Hero is the only one interested in going there? Ok, If that's what the story wants us to believe.
Beyond that, like I said, The old blind woman (I've given up thinking I've spelt her name wrong) has told you all of this vital information, if you've played it smart and done some treasure hunting before talking to her, then you're more than ready to buy some decent equipment and barter passage to the spire from that point in the game.

But wait, Ol' Blindy has something else for you.
A pack of cards detailing that you and three other unwitting jackasses are supposed to gather and perform a ritual to achieve ultimate power so as beat the completely terrifying MORTAL MAN.

But what does the ritual even do? You never actually find out. Even after you've gathered the other heroes and performed the rituals, the only thing that happens is your companions (And Reaver) are ultimately left butt-fucked of all their strength, skill and will and completely helpless against innevitable abduction, while you're forced to stand in a shiney circle and watch it all happen.
If thats isn't bad enough Lucien rubs it in your face, telling you how he's murdered your wife and kids (Provided you have any) even though he has absolutely nothing against them, other than their unfortunate association with you, after which he decides to shoot you AND you dog in the face, what a prick.

Which when you think about it, is a bit much for something that you could have handled at the beginning of the game when you're pointed in the direction of his "secret evil lair" and then as if you were never told about it, shown the other way and told to gather x amount of y so you can eventually slay z...
No.
Simply, No.

I realise it's a bit much to ask for a game that you can complete within the first 40 minutes, because who's actually gonna invest time and money in a game like that? But really, isn't that what ultimate freedom is about? I mean I consider the people you fight along the way to getting to Lucien much more of a chorse and engaging then what we all got at the end, which was essentially a giant middle finger with "Thanks for playing, you guys SUCK!" written on it.
Or even "You played this far, my God I can't believe you played this far..."

Here's a decent Idea, Have Lucien be the foreshadowing Evil, by all means, a good game needs a main focus for it's overall objective. But make it so you could totally just hitch a lift on a boat and kill him from the moment you've reached adulthood.
the beginning of the game serves as a good reason to hunt him down, heresay and guidance from your mentor-figure serve as even more incentive to kill him.

He murdered you're only surviving family member, he then went on to enslave and kill hundred or thousands of other people's loved ones, let the people of Albion KNOW about it! have them talking in the streets about it, have enraged, distraught mothers of wives crying or rampaging in the streets! Make the populace want blood! They have a right!

DON'T just let them continue calling him "LORD" Lucien and blindly following him and the Mayor of Bowerstone, if he's been missing for 10 years and KILLING MOFO's, that's usually enough to call an elected replacement into his position.

Let it be possible to kill him from the start, let the people rejoice, and celebrate your achievement!
Well done! You killed the boss of the game!
But there's still other, GENUINE threats looming around, say some outraged spire guards have ransacked villages? The commandant (Being the only one now because you didn't give Lucien the time of day to make more) has resumed Lucien's work? Making the final boss fight MUCH moe challenging.

Hell, Thag, The Impatient was harder to beat then Lucien was... And you kill him to get to fucking Bowerstone! The Game has you re-visit that bandit camp anyway from time-to-time, why not let Thag have a more defining role on the populace.
Make it like a mix between Fable and shadow of the colossus (but have the bossed in no real order), the bosses are scattered about, you have to defeat them eventually, or hell, implement a way of joining their ranks, which then becomes less about killing the boss for the greater good of Albion but more about assuming command of a group of bandits, it was fun to do in Fable Classic, why not keep it around? (Although admittedly that was more me exploiting the fact you could ask the bandits in Twin Blades' camp to follow you all the way to Oakvale then an actual feature, me'thinks.)

So many things that would be at least decent examples of free-will within a game and all comlpetely possible when you think about it.

Here's an idea, If you don't feel like killing Lucien straight away or you've not played Fable 2 before and aren't aware that Lucien is a complete pussy you can carry on doing what Theresa tells you to do, either way you'll end up killing a boss or two anyway.

I think I'm gonna leave it at this, before I start hemoraging from my eyes and ears, don't be surprised if a 4th part appears eventually.

At the end of the day, Fable Classic wasn't as free as it was supposed to be, but managed to save itself because of the effort the devlopment team put in, Fable 2 wasn't anything it promised either, but falls just short of providing a decent game udnerneath because it slightly more rushed than it's predecessor.

I just hope they finally learn this when it comes to Fable 3, which despite all this, I'll still be buying when it comes out.

G, out!